Alpha Devlog


Changes for this week: After receiving feedback the general consensus is the controls seem to be unclear and hard to understand in the early version. Therefore we have added a test run scene where players could get familiar as well as UI button guides to help ease players into the controls.

We have added an explosive end once one robot goes down as players tend to feel the ending to be anticlimactic or even confusing. Now you are sure to win in style.

Nerfs and Buffs: Overall the sword seems too weak at the moment as deflecting missiles with it seems generally too difficult. In response, we have enhanced the hit range of the sword to better reflect its animation, as well as making deflecting easier. In order to keep it from being a simple spamming weapon, we have added a cooldown to the sword.

We want firing missiles to be a burst fire occasion and not have players simply hoard a load of them and afterwards just killing their opponent in one rapid fire session, so we have added a missile cap.

Other changes include bug fixes for robot falling over as well as some other minor bugs and visual changes.

Our Goals in following weeks: Depends on you! Be sure to leave helpful feedback or criticism you feel our games tend to fall short in and we will consider changing it based on your opinion! Mainly we are looking to add cool new content or to polish the current mechanics in order to improve player experience, as we are currently satisfied with our base game concept.

- Best Friends For Life Student Development Team

Files

RobotRumble.zip 56 MB
Mar 29, 2020

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